Anima Based Weapons Test Task

Intro:

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The task included designing weapons with these parameters: Vertical Recoil, Clip size, and other parameters.

For this task, I decided to add one parameter - Special effect / ability.

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All enemies and players are considered to have 100 health points and 100 armor points.

Giving them a total of 200 effective HP.

Armor works similarly to HP, but has different recharging capabilities.

There is no damage reduction for the concepts given here.

The mockups are created by me, in photoshop. All sources are linked.

Each weapon also includes a visualization of recoil, along with explanations in case they are needed.

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Style:

The style is chosen to be semi-realistic, connecting to existing real weapons, but introducing interesting twists and additional effects. The weapons are sorted to show the range of effects - starting from simple passives, and ending with usable active abilities.

Thematic explanation:

Each weapon is given a description on why they have the special effect that they have. They are representing their exact animals in visuals, in style of weapon / combat, and in their additional effects.

I refrained from creating game-altering effects, to stay within the theme of a shooter. Otherwise, the skills and effects would transition into a moba / hero shooter.

All detailed calculations are provided in the attached sheets.

Cheetah - Dual SMGs

Visual reference:

Source: Character Koga, from **Paladins https://www.artstation.com/artwork/14A88L**Source: https://www.britannica.com/animal/cheetah-mammal

Mockup:

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Weapon: Dual SMGs - modified version of mp7 (To ensure low recoil)

Description: Dual SMGs with rapid-fire capabilities, allowing for quick and agile combat.

Parameters: Medium vertical recoil, high clip size, short reload time.

Additional Effect (Thematic): Landing consecutive shots increases the player's movement speed for 2 seconds, from 10 - 20% based on damage done. The speed boost activates after dealing at least 50 damage. The maximum boost is reached after doing 150 damage.

Thematic explanation: Cheetahs are know as one of the fastest animals, the speed is a part of their identity. Dual SMGs embody this animal's ferocity and rapidity in combat. By reflecting the cheetah's identity, this weapon enables players to unleash bursts of high-speed assaults, weaving through the battlefield - rewarding the players if they manage their resources correctly.

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Recoil Pattern: