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Most, if not all, things are still under discussion. The topics & decisions made here, are not final. Feel free to write comments and give feedback.
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This document defines the conditions under which in-world health bars will be displayed in the MVP, designed for a party of up to four players. The document does not include the on screen health bar, which is a part of the Main UI.
Referred to as Health Bar in this document.
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This signifies the unit currently controlled by a player. The player, from the perspective of which we will be discussing this document.
Referred to as Player in this document.
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This signifies the units controlled by other players. Not the ones, from whose perspective this document will be discussed.
All things that are written for the main player, affect party members, unless stated otherwise.
Referred to as Party Member in this document.
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Health Bar Visibility Conditions:Health Bar is always visible during the expeditions.
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Health Bar References:Example: If we consider 400 HP as a default, let us have a section on each 100HP units.
Reference:

A Character with 400HP, visualized on our camera, to scale. Please keep in mind, that UI size is not final and will be tuned inside the engine

A character with 700HP, the Health Bar Still takes the same amount of space, but has more sections.
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Health Bar</aside>
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The Health bar displays both Health and Shield capacity.
Health Bar is visible ☑️**.**Health BarReference:

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Health Bar will briefly flash to indicate the damage received.Health Bar, to indicate the damage blocked by the Shield.Reference for Health Bar Flashing.
The Health Bar quickly turns white,then decreases in value, and then turns back to green.
Proposed Timings: 0.05 seconds to transition in to white, 0.1 seconds of transition to green and decrease value.
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Health Barwill update dynamically when Healing is applied, reflecting the health increase with a smooth animation.Health Bar during Healing to highlight the process.
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Health Bar.Health Bar change color based on the status effect (e.g., Purple tint for poison, Orange / Red for burning).Reference:

Icon, and the amount of HP that will be taken away. Not every effect will have icon displayed, most will be shown on the BasicUI (”TODO: add conds” at the image)
Reference:

Just a visualization of the maximum number of status effects that can be visible on the Health Bar, and their placement.
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25%, their health bar will start flashing red, and will sound a distinct SFX, to notify healer / support type players, or just notify other party members.
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The Health Bar of the shown style, is only shown on Medium & High Level enemies. Enemies who have under 500 Health, have a Health Bar that is currently in game.
Reference:

The Health bar for monsters displays both Health and Shield capacity, with the same visual scaling.
Monster Health bar should look different from the player’s. Both in shape and color scheme, to avoid confusion.
Health bars are always visible.
Health BarReference:


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