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💡 Core Feature: Limitless Self and Skill Expression
Fluid, Classless build customization.
- Players can choose from a diverse pool of abilities for each one of their 4 skill slots.
- Players have two sets of 4 skill slots, consisting of two elements. One of their weapon, and another of their abilities. Giving them quick access to 8 twinned abilities during combat.
- Players can modify certain combo strings, to create their playstyles on the fly.
- Players can select from a variety of weapons like swords, gauntlets, spears, etc., each with its own set of combinations.
- Different schools of magic (Shadow, Fire, Ice, Lightning) offer distinct magical abilities, allowing for diverse combat strategies.
- In-game currency allows players to personalize their character's appearance with armor sets, weapon skins, and magical effects.
- The player is rewarded when they make smart choices. With the choice of having two elements, they can prepare for any boss, and switch their move sets based on the need and strategy.
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Starting Gameplay Flow:
- Character Creation:
- Choose from 2 existing visual character presets.
- Choose from 2 existing starter weapons.
Gameplay Loop:

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⚔️ Average Encounter Duration: 2 Minutes
Average Boss Encounter Duration: 4 Minutes
PVP Match Max Duration: 90 Second Round - 3 Rounds - 4.5 Minutes
Expected Average Played Duration - 80 Seconds
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Rogue - Like: Infinite Abilities System
1. Introduction
The Infinite Abilities System in Legends Forge offers players a dynamic and evolving set of abilities, ensuring a unique and engaging gameplay experience.
2. Player and Enemy Stats
- Player Health:
- Base Health: 500 HP
- Health Increase Per Level: +50 HP
- Enemy Health:
- Base Health: 250 HP
- Health Scaling: Base Health x (1 + 0.1 x player level)
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⬆️ 3. Skill Slots and Ability Categories
- Skill Slots:
- Players have 4 skill slots: Parry, Dash, Attack, Projectile.
- Ability Categories:
- Parry: Defensive maneuvers using the sword to block or deflect attacks.
- Dash: Mobility skills to evade or reposition.
- Attack: Melee or close-range attacks.
- Projectile: Long-range or thrown attacks.
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4. Core Concept